Attraction
Attraction (also called decoy in English) is the tactic of luring an enemy piece to a bad square. Once it arrives, the new position exposes it to a follow-up tactic such as a fork, skewer, or mate. If deflection is "push the defender off its post," attraction is "drag the piece into a trap."
This is a real game (White to move). White throws in Rxd6+ (capturing the bishop with check). When Black recaptures (...Kxd6 - declining just drops a piece), the king is dragged onto the bad square d6. Now Nc4+ is a fork, hitting the king (d6) and the e3-rook at once. Black must answer the check, and after ...Ke6 White takes the rook with Nxe3. That is attraction: lure an enemy piece onto a square you choose, then hit it there.
How often does it show up
Of the 212,300 puzzles in this site's database, 10,059 (4.7%) carry the attraction tag, and 59.4% of them also carry the sacrifice tag. For deflection the same figure is 11.7%. The gap fits the distinction this page draws: pushing a defender away can often be done with a threat, while pulling a king or a queen onto a square it does not want usually costs material. Co-tagging records what appears together, not the order of moves.
The sequences run long. 56.5% are tagged long against 20.0% short, and only 6.5% fall below rating 1200 next to 23.8% for the fork. So the bait is rarely the whole solution. 30.8% also carry the fork tag, against 9.8% for the pin and 5.7% for the discovered attack: drag the king or queen to the wrong square, then hit it and something else at once.
What Attraction Is
You sacrifice or offer a piece to force the enemy piece (often king or queen) to move to a specific square. Once it arrives there, a new tactic strikes.
Two-stage mechanism:
- Use a friendly piece as bait - usually a sacrifice. Place it where the enemy must capture (or accept something worse).
- Exploit the new position of the capturing enemy piece - a fork, skewer, or mate now hits the piece on the bait's square.
In English chess literature, attraction and decoy are used almost interchangeably. Some books use decoy narrowly for king-luring and attraction broadly for any piece, but casual usage merges them.
Difference from Deflection
| Deflection | Attraction | |
|---|---|---|
| Forced-move purpose | Disable original square | Trap on new square |
| Defender's duty | Neutralized | New weakness exposed |
| Common targets | Back-rank defenders, overloaded pieces | Enemy king (lure to mate), enemy queen (drag to fork square) |
| Key effect | Empty post exploited | Piece on arrival square is hit |
Both force an enemy piece to move. Deflection cares about the square it leaves; attraction cares about the square it lands on.
Why Attraction Gets Missed
- Sacrifice aversion - attraction usually requires a sacrifice. Giving up a rook or queen feels wrong at first.
- Insufficient depth - the line runs bait → capture → tactic on the new square → decisive material gain, and its length varies by position. Look only one move ahead and the sacrifice seems like "just a loss."
- Misjudging "must capture" - attraction works only if not capturing is worse. If the opponent can decline the bait cheaply, there is no attraction.
Signs Attraction May Be Available
- The enemy king is one or two squares from a mating pattern of yours - lure the king onto that square and the mate follows.
- The enemy queen can be made to capture on a square your knight can fork - lure it there and the fork follows.
- You can place a must-capture bait piece - declining it loses even more.
Example: Attraction → Mate (Concept)
Common in endgames.
- Black king: on a safe-looking square
- White uses a check chain to drag the king toward a mate square
Within such a sequence, the checks whose purpose is to steer the king onto a particular square are the attractions. Not every check that merely chases the king counts as one.
The basic mating techniques (queen + king, rook + king, bishop + knight) also involve herding the king into a target zone, and the instinct you build here carries over to those finishes.
How to Defend Against Attraction
When facing attraction threats:
- Check whether you can decline the bait - if declining costs less than what follows the capture, refuse the bait.
- Make the bait's square safe for the piece that would capture - neutralize the follow-up tactic in advance.
- Keep king and queen off squares where a lure would work - a solid pawn shield after castling helps.
Checklist
Quick scan for "is attraction available?":
- Can an enemy king or queen be drawn onto a square where my follow-up tactic works? (a king usually has to be a square or two away; a queen only needs to be able to capture there, at any distance)
- Can I plant a must-capture bait on that square?
- Sacrifice cost < post-attraction payoff?
- Does the follow-up tactic actually land cleanly from the new arrival square? (Fork, skewer, mate.)
Related Tactics
- Deflection - attraction's mirror, focused on the square the piece leaves.
- Fork - a common attraction follow-up, especially royal forks.
- Clearance - also "use forced movement," but to open your own line.
- Back-Rank Mate - attraction often appears in mate sequences here.
FAQ
Q. Does attraction always require sacrifice? Usually, because the enemy takes the bait only when refusing costs more. The exception is a check: it forces a response by itself, so a check that steers the king needs no sacrifice.
Q. Are attraction and decoy the same? In English, attraction and decoy are used almost interchangeably. Some authors reserve decoy for king-luring and attraction for general piece-luring, but casual usage doesn't distinguish.
Q. An effective way to learn attraction? Start with attraction → mate combo puzzles - short, visual, two-move sequences. Then attraction → fork. Finally attraction → skewer. Each stage trains the question "what tactic works if I can lure the piece here?"
Q. Why are attraction + fork combinations so powerful? Because they let you place the enemy piece directly on the fork square. Most forks rely on the piece already being there; attraction lets you put it there. Setting up a fork this way is a common starting point for combinations, including mating ones.
References
- Lichess, puzzle theme Attraction (the source of this site's puzzle tags). https://lichess.org/training/themes
- Statistics produced by
scripts/analyze-theme-stats.mjs --theme attraction; the run is recorded indocs/data/attraction-stats.md.
On Chess Motif Stats, attraction is tracked as one of 53 separate motifs. Practice finding the target square and calculating what happens after the opponent moves there. Signed-in results update this motif's SM-2 review schedule.
Start training: Attraction Training
Related: Deflection · Fork · All tactics